01 - The problem


Modern gaming has a problem. In fact, it has many of them but the one I am going to focus on in this essay is one of capitalism and what happens when a game is no longer economically viable to support.

You might think this affects multiplayer-only games, but this rot goes across all game types. Some of the culprits are DRM softwares, that require access to a license server to 'activate' a game on install, or games that have single- and multi-player elements, but the single-player game stops working when the servers disappear. Or it could be full multiplayer-only games where the studio has never released the server binary to the community before turning the lights off.

To start, I'm going to list games that I played in my youth, which I either paid for then or more recently on GoG or Steam and still work perfectly on modern machines. I am going to list them by year of release.

YearGame
1971Star Trek
1980Rogue
1984The Hitchhiker's Guide to the Galaxy
1992Catacomb Abyss
1992Wolfenstein 3D
1992Space Crusade
1993Moraff's Dungeons of the Unforgiven (Shareware)
1994The Perfect General 2
1995Descent
1996Terra Nova
1997Final Liberation
1998Chaos Gate

Some of those are older than I am. Remember that the criteria was that I personally played these games in my youth - there are a wealth of good games I have missed out.

Yes, there is a lot of Games Workshop in there. That doesn't automatically make the game good, but the GW games from that time were awesome.

These games have 2 things in common - they are both amazing games and they still work. Compare that to Test Drive Unlimited 2, released in 2011 and had the servers turned off in 2019. Even though I only ever played that game single-player, the fact it had to connect to servers to start meant I paid for at most 8 years of time with the game. The servers were shut off without my consent and I had no say in whether I would be allowed to play this game I paid for.

(Yes, there is now an effort to revive it, but between 2019 and 2021 it was just dead in the water.)

I do have great sympathy ... OK, not so much, but not on this point ... for companies like Blizzard who have had their server code stolen and private servers set up - while the main game world is functional. They even bent to player will and re-released 'classic' WoW as that was the excuse the private server owners were using. If a game exists and is runnable, you pay for a copy. It's not hard.

If a game is not runnable - well, what the company has done is to hype the game to get your sales $$$ then when it is "not economically viable" any more they take it away. To me that seems like a fundamental change to the product and is liable for a refund. Except that their shyster lawyers have probably written "we can take your stuff away at any time, sucks to be you" into the EULA that nobody reads.

A special shout out to NCSoft - the Guild Wars 1 servers are available after being released in 2005. It feels like there is only 1 server remaining and it's unplayable due to the lag, but I sometimes log in and wander the world for nostalgia's sake. That's a dead MMO with a current population of about 20 players, still running 19 years after release.

The rest of the games? Totally unplayable without a crack for single-player and multi-player games are pretty much fucked. And so far, we keep allowing this to happen.